If you've spent any time on the internet, you've probably seen the JoJo meme, and now you can easily add a roblox to be continued script to your own game to get that same dramatic effect. It's one of those classic tropes that instantly makes a funny moment ten times better. Whether someone is about to fall off a ledge, get hit by a speeding car, or walk into a trap, freezing the frame right at the climax is comedy gold.
Setting this up isn't nearly as complicated as it might look at first. You don't need to be a master scripter to pull it off, but you do need to understand how GUI elements and sounds interact with the game state. In this article, we're going to walk through how to build the logic, get the timing right, and make sure the transition feels as smooth as it does in the anime.
Why This Script Still Hits Different
Memes come and go, but the "To Be Continued" arrow paired with the bass riff from Yes's "Roundabout" has stayed relevant for years. In the context of Roblox, it's a perfect tool for creators who want to add a bit of personality to their games. It's not just about the meme itself; it's about timing and comedic relief.
When you use a roblox to be continued script, you're essentially telling a mini-story. You're building up tension and then cutting it off right at the peak. This works incredibly well in "obby" games, ragdoll simulators, or even just social hangouts where weird things happen frequently. It's a great way to make your game feel more interactive and "in" on the joke.
What You'll Need Before Starting
Before we dive into the code, you need to have your assets ready. You can't really have a "To Be Continued" moment without the iconic arrow and the music.
- The Arrow Image: You can find plenty of these in the Roblox Toolbox. Just search for "To Be Continued Arrow" or "JoJo Arrow." Make sure it has a transparent background (usually a
.pngformat). - The Sound ID: You'll need the "Roundabout" audio. Since Roblox's audio privacy updates, you might need to find a public version or upload a short clip yourself if you have the rights.
- A Basic Understanding of ScreenGuis: We'll be placing the arrow inside a
ScreenGuiso it shows up on the player's screen, not just in the 3D world.
Setting Up the GUI
First things first, let's get the visual part out of the way. Open up Roblox Studio and head over to the StarterGui folder. Create a new ScreenGui and name it something like "TBC_Gui." Inside that, add an ImageLabel.
This ImageLabel is going to be your arrow. You'll want to position it in the bottom left or bottom right corner, depending on the look you're going for. Set its Visible property to false by default because we only want it to pop up when the script tells it to. I also recommend playing around with the Size and ZIndex to make sure it sits on top of other UI elements.
Writing the Roblox To Be Continued Script
Now for the fun part. We need a script that listens for a specific event—like a player's health dropping or a touch event—and then triggers the sequence. For this example, let's say we want the effect to trigger when a player touches a specific "trap" part.
You'll want to create a LocalScript inside your TBC_Gui. Why a LocalScript? Because this effect is mostly visual and auditory for the individual player. If everyone saw the screen freeze every time one person tripped, it would get annoying pretty fast.
In your script, you'll start by referencing the TweenService. This is what we use to make the arrow slide onto the screen or fade in smoothly rather than just snapping into existence. You'll also need to reference your sound object.
A basic version of the roblox to be continued script logic looks like this: when the trigger happens, you pause the game's "time" (usually by freezing the player's character), play the music, wait a fraction of a second for that bass hit, and then make the GUI visible.
Making it Look Professional with Color Correction
If you really want to go the extra mile, don't just show the arrow. The best versions of this meme usually turn the whole screen sepia or grayscale right as the music kicks in. To do this in Roblox, you can use ColorCorrectionEffect.
Go to the Lighting section in your explorer and add a ColorCorrection object. Set its Saturation to -1 or tweak the TintColor to a yellowish-brown. In your script, you can toggle this effect on and off. When the script triggers, you enable the ColorCorrection, show the arrow, and play the sound. It creates a much more cohesive "freeze-frame" look that players will immediately recognize.
Getting the Timing Right
The secret sauce of any good roblox to be continued script is the timing. If the arrow shows up too early, the joke is ruined. If it's too late, the player has already died or reset.
Usually, there's a 0.5 to 1-second delay between the music starting and the screen freezing. You want the "Roundabout" bass line to start just as the disaster begins, and the "To Be Continued" arrow to appear exactly when the screen turns grayscale. Using task.wait() in your Luau code is the best way to manage these small gaps. It's more precise than the old wait() function and helps keep everything synced up across different framerates.
Triggering the Script Naturally
You don't want the script to just fire randomly. You need to think about the "when." A popular way to use a roblox to be continued script is by checking the player's health. You can use the Humanoid.HealthChanged event to detect when someone is about to take fatal damage.
Another cool way is using a "ProximityPrompt" or a "Touch" event. Imagine a player walking toward a door, and just as they touch the handle, the script triggers, the music starts, and they realize there's a giant monster on the other side. That's how you use scripting to enhance the storytelling in your game.
Common Issues and How to Fix Them
Sometimes things don't go as planned. If your script isn't working, the first thing to check is the Output window. Usually, it's a simple pathing error—maybe the script can't find the ImageLabel because it's named differently.
Another common issue is the sound not playing. Roblox is pretty strict with audio these days, so make sure the SoundId is valid and that the sound is actually inside a folder where the script can access it. Also, remember that LocalScripts don't run if they are placed in the Workspace. Keep your UI-related scripts in StarterGui or StarterPlayerScripts.
If the player can still move around while the "To Be Continued" screen is up, it kind of ruins the "frozen in time" vibe. To fix this, you can anchor the player's HumanoidRootPart temporarily or set their WalkSpeed and JumpPower to zero. Just don't forget to set them back once the effect is over!
Expanding the Idea
Once you've mastered the basic roblox to be continued script, you can start getting creative. Maybe instead of a static image, the arrow pulses or spins. Maybe you add a "blur" effect to the background to make the arrow pop even more.
Some developers even use this script as a transition between levels. Instead of a boring loading screen, you get a dramatic "To Be Continued" moment, and then the player is teleported to the next map. It's a clever way to mask loading times while keeping the players entertained.
Wrapping Things Up
Adding a roblox to be continued script is a small touch that can add a lot of character to your project. It shows that you, as a developer, have a sense of humor and an eye for detail. Plus, it's just fun to build.
Scripting in Roblox is all about taking these little ideas and figuring out how to make them work within the engine's constraints. Whether you're making a serious horror game or a chaotic sandbox, these kinds of polished UI effects make your game stand out from the thousands of generic titles on the platform. So, grab that arrow asset, find a good audio clip, and start making those dramatic moments happen!